Following my time with more than 200 recent games this year, It's time to wrapping things up on 2025. My year-end list is published, and I'm satisfied with the concluding selections, even knowing a host of fantastic releases probably slipped through the cracks. Currently, my only job is to other than unwind, take a short break, and maybe enjoy a nice walk in the— well, shoot, stumbled upon a great game. And just like that, goodbye to my peaceful respite!
In my more laid-back sessions, typically earmarked for a selection of unusual games, I've encountered what might become my first favorite game of 2026. Sol Cesto is a distinctive roguelike for Windows PC that breaks down a classic labyrinth explorer into a luck-based game of major consequence risk and reward. Take this as a preview for the in-the-know: If you enjoy discovering a game before it hits the mainstream, sample Sol Cesto so you can punch a hole in your indie credit card.
Sol Cesto is a thought-provoking procedural game that's unlike anything I've ever played. The setup is that you must venture into a dungeon, going down level by level on a quest for the sun, which has disappeared from the fantasy world. When you play, this results in some familiar roguelike structure. Pick a hero who has attributes and skills, fight through each level of monsters, collect some passive buffs (in the form of teeth), and vanquish a few biome bosses. Simple enough!
How you truly navigate a chamber, is unique. Each instance you start another stage, you're shown a sixteen-square board of boxes. Each square features a monster, a treasure chest, a trap, or a health-restoring fruit. To explore a room, you choose on one of the horizontal lines, but which square you end up on is determined by luck.
You could encounter a row with a pair of enemies, a strawberry, and a reward box in it. You begin with a quarter likelihood of hitting a particular space in a row.
Then, you'll odds shift. So do you take the risk, or do you choose on a safer line first and attempt some less risky choices early? That's the risk-reward dynamic on display in Sol Cesto, and it's absorbing once you get a feel for it.
The roguelike twist is that your probabilities can be influenced over the course of a session by gathering teeth that modify the types of squares you're drawn toward. To illustrate, you could acquire a perk that will reduce the probability of landing on a trap, but will similarly reduce the odds of finding a treasure chest too.
The customization choices are not endless, but it provides ample to work with to enable you to influence probabilities the way you want.
Unsurprisingly, it's still a game of chance. There remains the possibility that you have a likely outcome to select the square you want but ultimately choose on an enemy that would deplete your final hit point. All selections is a gamble, so you feel ongoing pressure as you navigate a level and decide when to continue selecting or to proceed to the following level rather than testing fate.
Tools such as destructive ordnance aid in reducing the chance, similar to some character abilities. A particular character's signature move, activated once making four moves, enables you to choose a column in place of a row during that action. If you play this move wisely, you can save that move for a crucial point to avoid a risky decision. There's a shocking level of strategy in the seemingly straightforward task of clicking.
Sol Cesto is currently in development, and it has at least one more update to go before the full version is unleashed. Another playable adventurer and a new boss are expected to drop by the end of January. The 1.0 release probably isn't far behind, but the studio haven't announced a final date yet.
Regardless of when it's fully released, you should consider put Sol Cesto on your radar. I have been thoroughly captivated with it, discovering its little secrets and storing my run rewards every session to unlock a steady stream of persistent upgrades, such as fresh adventurers and items available for acquisition during a run. As of now, I am yet to found the deepest level, and I suspect I'll still be working on that task when the official release drops. Count me in for the entire experience.
A passionate gamer and writer with over a decade of experience in competitive gaming and content creation.