The recent Day of the Devs digital showcase revealed a number of fascinating future games, but one in particular has captured attention: UN:Me. Developed by Historia and Shueisha Games, this solo adventure seems to fuse together the dread-filled setting of a Silent Hill game with the paranoid deduction heart of Among Us.
"It's a unique experience where a young woman harboring several human souls within her must escape from a labyrinth of the mind," states producer Yasukazu Kawai.
In UN:Me, players assume the role of an unnamed heroine who appears to be of teenage years. Within her exist four separate personas, all possessing their own anxieties and drives. These souls can seize control spontaneously, releasing their deep-seated terrors upon her suddenly.
Based on revealed gameplay, much of the action unfolds within a eerie hospital, while other scenes depict the main character exploring a desolate church.
"What makes you afraid of? What causes you uncomfortable?" asks creative lead Shun Sasaki. "High places. Confined spaces. People in power. Elements that appear minor to other people can trigger a deep instinct inside us. This game explores that concept — fears that are specific to each person."
The central gameplay loop involves controlling whichever soul surfaces at any given moment. However, these identities will change involuntarily during gameplay. During exploration, every persona's fears become exaggerated and attack the protagonist one after another. When the soul shifts, so does the particular terror the player encounters.
At first glance, UN:Me shares striking aesthetic parallels with the Silent Hill series. The hospital is filled with nurses all sporting the identical visage, with disturbingly broad smiles. Figures in the lobby have enormous flowers growing from their heads should be. Floral motifs are a recurring theme, juxtaposing natural beauty with unnatural horror.
Yet, UN:Me presents a unique twist. Players are tasked with deducing which of the four souls inhabiting the protagonist is the "true" one. "Each of the personas claims that the physical form is rightfully them," notes a developer. "Throughout the game, you must determine who is authentic."
After a player believes a soul is an impostor, they must eliminate it. But, because each soul can lie or hide the reality, it is incredibly simple to make a mistake.
"Maybe you've already eliminated the real [soul] by your own actions," the narration states. "The last one remaining could be a fraud. Either way, your choices are irreversible."
UN:Me does not yet have a publicly announced launch window, but it is can be wishlist on platforms.
A passionate gamer and writer with over a decade of experience in competitive gaming and content creation.
Joshua Carter
Joshua Carter
Joshua Carter